Modeling Reality with Virtual Worlds
Virtual Reality originally came out to the world as a tool to
create a virtual world in which we can game, create, and visit fascinating places
without physically having to be there. While this is all still true, it has
become much more than that. Virtual reality has expanded into the educational
and corporate world and enables professionals to collaborate with one another
with a faux presence. Mark Tutton of CNN says the, "ability to collaborate
effectively using virtual tools may now become an increasingly important skill
as technology offers more options than, say, video conferencing." With
technology expanding, i think that Virtual worlds add back the face to
face aspect of communication that we seemed to have lost with social networking
like texting, Facebook and Twitter. In the virtual classroom, students can
teleconference with professionals from around the globe. Teachers can consult with
other teachers. There will be no physical limitation to the access to
information any longer.
"With
the use of technology, education can surpass the physical boundaries of
the classroom and provide students the opportunity to experience
more." However, the cons to this include the transition is styles of
teaching. The teacher-student relationship that is created in a classroom cannot
be replicated elsewhere. And it often happens that parents do not approve
of such technological changes either.
Virtual
Worlds foster creativity in many senses. The one I see most often is in
technology. The way a scientist can interact with models makes a huge
difference in the way they design and build. Similarly, corporate professionals
can take part in projects from across the globe. While we have teleconferencing
right now, project collaborations are more of a hands on thing that require
more than just speaking over Skype or on the phone. This is why I think the
future of the virtual world is reliant on these types of corporations. Since
things that make us (capitalist societies), the most money are the most likely
to have a big future, if the corporate world, the top one percent, or the
government cannot make a profitable use of VR technology, it might not last as
long as we have imagined it would.
References
Posey,
Guy. “Virtual Classroom.” Google, Google,
docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxiYXJ1Y2huZXdtZWRpYXxneDo2ZTg5MGFiMmRkMzA4NjZm.
Tutton,
Mark. “Going to the Virtual Office in Second Life.” CNN, Cable News
Network, 9 Nov. 2009,
www.cnn.com/2009/BUSINESS/11/05/second.life.virtual.collaboration/index.html.
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